[TriLUG] quake3 and arts sound daemon

John F Davis johndavi at us.ibm.com
Tue Jul 2 10:03:48 EDT 2002


Hello

Like I said, this is due to my chipset.  I think q3a uses oss or ess api
and my emulator for that api isn't quite up to snuff.  I got this setup
going a looong time ago and I don't mess with it much.

JD

"Vestal, Roy L." <rvestal at rti.org>@trilug.org on 07/02/2002 09:17:51 AM

Please respond to trilug at trilug.org

Sent by:    trilug-admin at trilug.org


To:    "'trilug at trilug.org'" <trilug at trilug.org>
cc:
Subject:    RE: [TriLUG] quake3 and arts sound daemon



Very odd. This is what Loki (<head bowed in mourning>) told me to do and it
worked.

-----Original Message-----
From: John F Davis [mailto:johndavi at us.ibm.com]
Sent: Monday, July 01, 2002 8:57 AM
To: trilug at trilug.org
Subject: [TriLUG] quake3 and arts sound daemon


Hello

Per suggestion, I tried to disable the arts sound daemon in KDE and play
quake.  The end result was the same.  That is, no sound in q3a.

JD


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