[TriLUG] BZFlag rule changes.
jason at cerient.net
Tue Dec 16 09:57:40 EST 2003
i'll add my $0.02:
On Tuesday 16 December 2003 09:37, Chris Knowles wrote:
> Some people have asked that I make some changes to the rules for the
> BZFlag server, and rather than just impose them onto people, I
> thought I'd poll for input.
> The changes are:
> Change from 5 shots to 3 shots.
sure, let's give it a try.
> Add a shot limit to the Shockwave flag.
-1. if you could set a *kill* limit on a flag i'd like to see that
implemented, otherwise only the laser and perhaps the guided missile
should have shot limits.
> Change the map that the Free-For-All server uses. (if you want this,
> I'd obviously need candidates for the map.)
i like the current "random" maps, and would not want to see a change.
obviously you could add maps on other ports but let's leave the current
map as is.
> Also, if you have any ideas...
i'm still gonna lobby for removal of the laser flag. it's reached a
point where if i'm killed and someone has the L, i don't even rejoin
until the flag is dropped. and several other players do the same
thing. any flag that is sufficiently powerful (even with a shot limit)
to discourage people from playing is a detriment to the game.
> BZflag (http://www.bzflag.org/) is a multiplayer 3d-tank game that
> TriLUG hosts a server for. bzflag.trilug.org port 5154.
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