[TriLUG] OT: C++ question, linked list of objects
Joseph Mack NA3T
jmack at wm7d.net
Mon Apr 3 09:29:58 EDT 2006
On Sun, 2 Apr 2006, Tanner Lovelace wrote:
> What class at what university?
> If you have to do it yourself, why are you asking here?
o I don't know it
o it wasn't part of the lectures. Most of the homework is
not part of the lectures and you have to figure it out from
scratch. I would have hoped the homework would reinforce the
material in lectures, but that doesn't seem to be it's
o you have to get it "right" so I can't make up a way of
doing it; I have to find the standard way of doing it.
o I haven't found the answer with google.
> Why does it "seem clunky"? By using accessors, you can
> change the underlying implementation without having the list
> class change. That doesn't seem clunky to me.
good to know. I just need a bit of attitude adjustment then.
accessors etc are more work than just retreiving data from a
public struct, which is what I did for my last list. I
wondered if I'd wandered off the trail.
Joseph Mack NA3T EME(B,D), FM05lw North Carolina
jmack (at) wm7d (dot) net - azimuthal equidistant map
generator at http://www.wm7d.net/azproj.shtml
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